﻿using System;

using Microsoft.Xna.Framework;

namespace xEngine.Input
{
    public class MouseEventArgs : EventArgs
    {
        #region Properties

        // Current mouse position
        public Point Position { get; private set; }

        #endregion

        #region Constructors

        public MouseEventArgs(Point position)
        {
            Position = position;
        }

        #endregion

        #region Functions

        public override string ToString()
        {
            return "Position = " + Position;
        }

        #endregion
    }
}
